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Old Aug 21, 2008, 10:53 PM // 22:53   #21
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Quote:
Originally Posted by Dr Strangelove
Magic is the basis for half the RPGs on the market right now, D&D being responsible for the other half.
I would think D&D is the grand daddy of all fantasy games including magic. But just for the heck of it, which RPG's do you think are based on magic because all I saw as a result of magic is more card games and not rpg's.
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Old Aug 21, 2008, 10:54 PM // 22:54   #22
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Quote:
Originally Posted by around
What gets me though is that currently, the best deck in the format (UB Faeries) is so ridiculously over-the-top expensive it's unbelievable. Every singe card that makes it good is rare.
Do you remember the grand prix, with 'garbage truck' winning because of meddling mage?

I remember my friends took some green Allure deck and blue Tinker deck and both got thrashed by it.

But yeah, UB faeries is nasty. If they don't take the faeries out fasttttttt it's game pretty quicky.
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Old Aug 21, 2008, 11:02 PM // 23:02   #23
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Originally Posted by Spazzer
I have not seen this large denomination of magic-inspired games. That was the quality that originally made me love Guild Wars, and I'd love to play one of these other games.
The idea of discreet skills acquired over time and balanced in a rock-paper-scissors way comes primarily from Magic. It's in a lot of RPGs to varying degrees

D&D tends to be responsible for the nuts and bolts of games, the endless dice rolls and stat charts are perfectly suited to a computer. D&D is inadvertently responsible for a lot of the dumber concepts in RPGs today.

-The nonintuitive idea of armor decreasing your opponent's ability to hit comes from D&D. Armor decreasing damage is a more recent idea, and it makes a hell of a lot more sense in a video game.

-Endless leveling treadmills come from D&D

-Discreet classes that can't be respecced comes from D&D.

And so on. The more a game emphasizes leveling, character development, and cooperative play, the closer to D&D it is. The more a game emphasizes limited power for characters, balance, and competitive play, the closer to Magic it is.

EDIT: I totally copped out of the question. Diablo 2 and its clones have elements from M:TG, most MMOs have M:TG elements to varying degrees (collecting skills is a great time sink), Pokemon is M:TG for kiddies (really), Starcraft, etc. Come to think of it, you're probably right, D&D is in every damn game under the sun, Magic is in most of the good ones.

Last edited by Dr Strangelove; Aug 21, 2008 at 11:12 PM // 23:12..
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Old Aug 21, 2008, 11:04 PM // 23:04   #24
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Magic is amazing, and I'm glad they're putting good talent to make a good game better, instead of letting him rot in a game with terrible infrastructure.
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Old Aug 21, 2008, 11:30 PM // 23:30   #25
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Point of comment: MTGO is cheaper than paper MTG, due to lack of redemption. A lot cheaper.
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Old Aug 22, 2008, 04:10 AM // 04:10   #26
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I'm interested in what he actually did for GW. There weren't much 'organized play' over the years, the game didn't became the e-sport it had great potential to be. It always seemed as the real competetive side was ignored

Oh, and speaking of card games like Mtg, you can't forget about Limited play! Sealed and Drafts - due to come to GW for long years, such a potentially awesome play format, a great use for those hundreds of skills.
They even released official rules for them - http://www.guildwars.com/competitive...Rules-Full.pdf, but they only got used at a few conventions. It could have been so amazing...
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Old Aug 22, 2008, 04:26 AM // 04:26   #27
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Guild Wars really didn't take enough cues from Magic the Gathering, even though many, like me, quickly drew comparisons between GW and MTG, and liked what we initially saw
MTG had several formats to offset the expenses of playing. Drafts and Sealed deck tournaments put everybody on the same footing by making a deck out of random cards, and cards that were often suboptimal for constructed decks often see play in these formats.
A design philosophy in MTG was that not all cards had to be the same power level, and likewise, accidentally or not, it is the same in GW. This results in cookie cutter decks for both games, but it is more pronounced in GW, which has a much lower number of skill/cards, and does not offer any way to restrict which skills can be used for certain matches
I thought it was a huge shame that they've actually done draft-style matches for GW in conventions, but never actually implemented it in-game
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Old Aug 22, 2008, 04:27 AM // 04:27   #28
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I remember when MTG started out waaaaaaaaaaay back in the day.

I've still got 1 of each Mox cards + a Black lotus.

Score?

MTG > All.
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Old Aug 22, 2008, 05:08 AM // 05:08   #29
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Quote:
Originally Posted by holymasamune
Magic is amazing, and I'm glad they're putting good talent to make a good game better, instead of letting him rot in a game with terrible infrastructure.
Shame ArenaNet couldn't make appropriate use of him after the GWFC...
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Old Aug 22, 2008, 02:21 PM // 14:21   #30
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Hehe, Magic is just so.....nerdy...
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Old Aug 22, 2008, 09:53 PM // 21:53   #31
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Quote:
Originally Posted by Zinger314
(Or goes back, depending on your perspective. Semantics, semantics.)

WotC article

Magic: the Gathering Online is basically the only online game I play now that I'm in college, btw.

I hadn't heard of a replacement for Mike Gillis, though.
http://www.guildwarsguru.com/forum/s...php?t=10232392


december 2007
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Old Aug 23, 2008, 12:24 AM // 00:24   #32
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Quote:
Originally Posted by Sleeper Service
and the comment about "you have to spend lots of money" to be good at mtg...no, just no. outside tourneys you can print cards, you can play common decks... MTG is the prime example of where knowing the rules, your cards and the meta (REAL meta not "carebear spoonfed lets change the way skills work every week cause players boohoo Izzy meta") > cash.

now if you want to be a "pro" player, then the same applies except you buy the cards one by one (no its not that expensive).
Man, I don't really know what game you're playing, but if you actually wanted to win on a competitive field, you had to shell out the cash. Fifty or more dollars for a single card is not cheap.

I never played on a competitive level because, surprise, I couldn't afford the good cards. Every now and then I'd get good ones in booster packs when I played years ago, but not enough to make a really decent deck.

Of course, you do have a point in that if you bought fakes, it could get pretty cheap; still, a legitimate deck that was a powerhouse is going to touch your bank account probably more than most people want it to.
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Old Aug 23, 2008, 07:45 AM // 07:45   #33
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Quote:
Originally Posted by RockmanHero
Man, I don't really know what game you're playing, but if you actually wanted to win on a competitive field, you had to shell out the cash. Fifty or more dollars for a single card is not cheap.

I never played on a competitive level because, surprise, I couldn't afford the good cards. Every now and then I'd get good ones in booster packs when I played years ago, but not enough to make a really decent deck.

Of course, you do have a point in that if you bought fakes, it could get pretty cheap; still, a legitimate deck that was a powerhouse is going to touch your bank account probably more than most people want it to.
why people copy net decks is beyond me. If you are CCing the world champ deck then im sorry but you are not a competitive player, oh sure you might (MIGHT) win a local tourney with that but for what payoff? a couple cards? enough to make back what you spent?

A big part of MTG is coming up with your own deck, good players know this. Bad players on the other hand blame their cards (or lack thereof).

*shrugs* If you buy smart and play smart then its really not that expensive, even in semi pro (REAL semi pro) circles.

you want to play free? you can, want to play for fun? its cheap, want to play semi pro? no need to shell out hundreds of $$$, want to be world champ? dude you shouldn't be copying their decks then, you should be observing and countering meta, not following along.
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Old Aug 23, 2008, 07:50 AM // 07:50   #34
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Quote:
Originally Posted by pamelf
Hehe, Magic is just so.....nerdy...
Hard to say that posting on a fansite for an online role playing game : \
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Old Aug 23, 2008, 08:26 AM // 08:26   #35
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Nerdy isn't even an insult anymore. Chicks dig nerds because they know how to make money.

(they still need pricks and psychos to make their babies, but thats another discussion altogether)
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Old Aug 23, 2008, 08:55 AM // 08:55   #36
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Quote:
Originally Posted by DreamWind
He moves from one company that doesn't know how to run an online game to another. Perfect fit!
Oh, but you do?

Magic the Gathering, the card game, is legendary. Love it. Also, they say that a lot of GW is based on it... just look for it.

Good luck some arenanet person I didn't know! :l Keep on with the magic xD.
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Old Aug 23, 2008, 03:49 PM // 15:49   #37
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Mtgo is possibly the worst run online game I have ever played. V3 rollout was just a huge joke.
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Old Aug 23, 2008, 04:41 PM // 16:41   #38
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Quote:
Originally Posted by around
Mtgo is possibly the worst run online game I have ever played. V3 rollout was just a huge joke.
You obviously didn't play Fury.
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Old Aug 23, 2008, 05:17 PM // 17:17   #39
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Since my lost post got deleted... Mtg never was my thing but maybe he will have more success with wizard, anet sure didn't take advantage of him. It had so much potential for e-sport. Like I'm used to saying as a cub fan, there's always next year or in this case the next game.
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Last edited by drago34; Aug 23, 2008 at 05:20 PM // 17:20..
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Old Aug 23, 2008, 08:16 PM // 20:16   #40
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Quote:
Originally Posted by Abedeus
You obviously didn't play Fury.


I heard the horror stories.
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